SPECTRAL.VISUALS
Cameron Smith
Artist & Graphic Designer

My Objectives
Here you will find my professional objectives while I am in attendance at the University of Advancing Technology

01
Objective
Demonstrate the ability to build industry-quality game assets specializing in specific 2D and/or 3D art and/or animations utilizing industry-standard software tools, pipelines and platform guidelines.
02
Objective
Adapt, export, integrate and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects, working within a production pipeline and the confines of a project’s game engine, tools and other constraints.


03
Objective
Establish collaboration, mentorship and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.
04
Objective
Demonstrate and communicate aesthetic skills and choices based on traditional art theories, current game development practices and next generation research.


05
Objective
Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.
06
Objective
Demonstrate a cross-section of baseline skills needed to create 2D and 3D art, textures and animation assets utilizing industry-standard software tools.
