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My Objectives

Here you will find my professional objectives while I am in attendance at the University of Advancing Technology

Sketching in Tablet

01

Objective

Demonstrate the ability to build industry-quality game assets specializing in specific 2D and/or 3D art and/or animations utilizing industry-standard software tools, pipelines and platform guidelines.

02

Objective

Adapt, export, integrate and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects, working within a production pipeline and the confines of a project’s game engine, tools and other constraints.

Game Designer
Team of Industrial Engineers

03

Objective

Establish collaboration, mentorship and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.

04

Objective

Demonstrate and communicate aesthetic skills and choices based on traditional art theories, current game development practices and next generation research.

Work Desk
Drawing a Storyboard

05

Objective

Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.

06

Objective

Demonstrate a cross-section of baseline skills needed to create 2D and 3D art, textures and animation assets utilizing industry-standard software tools.

Game Character Creation
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